nunta/vendor/jquery-easing/jquery.easing.js
David Miller 7db1bc641a big code cleanup
rename lib to vendor, remove deprecated LESS version, revise
package.json, load jQuery easing through npm, restructure SCSS
directory into modules, expanded code commenting and documentation
theme-wide
2017-03-31 17:05:07 -04:00

167 lines
4.0 KiB
JavaScript
Executable File

/*
* jQuery Easing v1.4.1 - http://gsgd.co.uk/sandbox/jquery/easing/
* Open source under the BSD License.
* Copyright © 2008 George McGinley Smith
* All rights reserved.
* https://raw.github.com/gdsmith/jquery-easing/master/LICENSE
*/
(function (factory) {
if (typeof define === "function" && define.amd) {
define(['jquery'], function ($) {
return factory($);
});
} else if (typeof module === "object" && typeof module.exports === "object") {
exports = factory(require('jquery'));
} else {
factory(jQuery);
}
})(function($){
// Preserve the original jQuery "swing" easing as "jswing"
$.easing.jswing = $.easing.swing;
var pow = Math.pow,
sqrt = Math.sqrt,
sin = Math.sin,
cos = Math.cos,
PI = Math.PI,
c1 = 1.70158,
c2 = c1 * 1.525,
c3 = c1 + 1,
c4 = ( 2 * PI ) / 3,
c5 = ( 2 * PI ) / 4.5;
// x is the fraction of animation progress, in the range 0..1
function bounceOut(x) {
var n1 = 7.5625,
d1 = 2.75;
if ( x < 1/d1 ) {
return n1*x*x;
} else if ( x < 2/d1 ) {
return n1*(x-=(1.5/d1))*x + 0.75;
} else if ( x < 2.5/d1 ) {
return n1*(x-=(2.25/d1))*x + 0.9375;
} else {
return n1*(x-=(2.625/d1))*x + 0.984375;
}
}
$.extend( $.easing,
{
def: 'easeOutQuad',
swing: function (x) {
return $.easing[$.easing.def](x);
},
easeInQuad: function (x) {
return x * x;
},
easeOutQuad: function (x) {
return 1 - ( 1 - x ) * ( 1 - x );
},
easeInOutQuad: function (x) {
return x < 0.5 ?
2 * x * x :
1 - pow( -2 * x + 2, 2 ) / 2;
},
easeInCubic: function (x) {
return x * x * x;
},
easeOutCubic: function (x) {
return 1 - pow( 1 - x, 3 );
},
easeInOutCubic: function (x) {
return x < 0.5 ?
4 * x * x * x :
1 - pow( -2 * x + 2, 3 ) / 2;
},
easeInQuart: function (x) {
return x * x * x * x;
},
easeOutQuart: function (x) {
return 1 - pow( 1 - x, 4 );
},
easeInOutQuart: function (x) {
return x < 0.5 ?
8 * x * x * x * x :
1 - pow( -2 * x + 2, 4 ) / 2;
},
easeInQuint: function (x) {
return x * x * x * x * x;
},
easeOutQuint: function (x) {
return 1 - pow( 1 - x, 5 );
},
easeInOutQuint: function (x) {
return x < 0.5 ?
16 * x * x * x * x * x :
1 - pow( -2 * x + 2, 5 ) / 2;
},
easeInSine: function (x) {
return 1 - cos( x * PI/2 );
},
easeOutSine: function (x) {
return sin( x * PI/2 );
},
easeInOutSine: function (x) {
return -( cos( PI * x ) - 1 ) / 2;
},
easeInExpo: function (x) {
return x === 0 ? 0 : pow( 2, 10 * x - 10 );
},
easeOutExpo: function (x) {
return x === 1 ? 1 : 1 - pow( 2, -10 * x );
},
easeInOutExpo: function (x) {
return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ?
pow( 2, 20 * x - 10 ) / 2 :
( 2 - pow( 2, -20 * x + 10 ) ) / 2;
},
easeInCirc: function (x) {
return 1 - sqrt( 1 - pow( x, 2 ) );
},
easeOutCirc: function (x) {
return sqrt( 1 - pow( x - 1, 2 ) );
},
easeInOutCirc: function (x) {
return x < 0.5 ?
( 1 - sqrt( 1 - pow( 2 * x, 2 ) ) ) / 2 :
( sqrt( 1 - pow( -2 * x + 2, 2 ) ) + 1 ) / 2;
},
easeInElastic: function (x) {
return x === 0 ? 0 : x === 1 ? 1 :
-pow( 2, 10 * x - 10 ) * sin( ( x * 10 - 10.75 ) * c4 );
},
easeOutElastic: function (x) {
return x === 0 ? 0 : x === 1 ? 1 :
pow( 2, -10 * x ) * sin( ( x * 10 - 0.75 ) * c4 ) + 1;
},
easeInOutElastic: function (x) {
return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ?
-( pow( 2, 20 * x - 10 ) * sin( ( 20 * x - 11.125 ) * c5 )) / 2 :
pow( 2, -20 * x + 10 ) * sin( ( 20 * x - 11.125 ) * c5 ) / 2 + 1;
},
easeInBack: function (x) {
return c3 * x * x * x - c1 * x * x;
},
easeOutBack: function (x) {
return 1 + c3 * pow( x - 1, 3 ) + c1 * pow( x - 1, 2 );
},
easeInOutBack: function (x) {
return x < 0.5 ?
( pow( 2 * x, 2 ) * ( ( c2 + 1 ) * 2 * x - c2 ) ) / 2 :
( pow( 2 * x - 2, 2 ) *( ( c2 + 1 ) * ( x * 2 - 2 ) + c2 ) + 2 ) / 2;
},
easeInBounce: function (x) {
return 1 - bounceOut( 1 - x );
},
easeOutBounce: bounceOut,
easeInOutBounce: function (x) {
return x < 0.5 ?
( 1 - bounceOut( 1 - 2 * x ) ) / 2 :
( 1 + bounceOut( 2 * x - 1 ) ) / 2;
}
});
});